Music
Over the years, I’ve used my design rationale to influence the ways I allow audio to enrich player experiences. Some of these examples can be found below. I also have included my repertoire of game music I’ve composed over the years below as well!
Music
Below, you can find a full list of the songs and soundtracks I’ve composed for a range of games I’ve worked on!
No Water in Hell (2019-2023) Soundtrack
Composed over the course of 3 years, the album comprises of title music, boss music, floor music, shop music, lobby music, and everything in between. It pays homage to old school chiptunes while taking advantage of modern electronic virtual instruments as well.
Stardust Vol. 1 & 2
Lofi Simulator (2020)
Tethered (2020)
Chipp: A Sub-Par Adventure (2022-2023)
I also did a deep dive into game audio strategies in 2022!
In it, I discussed how designers can use game audio cues or music to inform and teach players. You can check it out below!