MARC Transit App

Collabaritive?: Team Project // Tools: Unity, Adobe Suite, Visual Studio (C#) // Timeline: 1 Year

Role(s): VR Gameplay Programmer, Game Designer

3D Multiplayer First-Person transit game designed with investors around the world in tandem with McMaster university.

Contributions

  • Game Design Flow: Designed user flow, UI elements, and behaviour trees in comprehensive reports and game documentation.

  • Implementation: Responsible for taking several major features from conception to design and ultimately fully implemented them.

  • Playtesting: tested various iterations of the game with several groups of players over the course of development.

  • Custom Scripting (C#): Programmed nearly every feature I was involved on, such as animation, NPC behaviour, interactable objects, player controller, etc.

In addition to programming and implementing new features, I also spent time designing a new set of UI/UX features. Some of this can be read below.

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